Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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46628
?
28117
?
33081
?
18148
?
9887
?
9544
?
28131
?
47285
?
37063
?
19095
Total damage to objectives
20493
70056
7673
30698
3803
3975
30479
1485
26350
2656
Total damage to buildings
10641
4230
2058
8792
399
2579
7446
515
2789
702
Total damage shielded
0
0
1855
0
2368
0
0
0
0
3407
Total heals on teammates
0
0
0
0
331
0
0
0
0
408

Abilities usage

in numbers

Flair (Q)

188xpressed

Blade Whirl (W)

17xpressed

Wild Rush (E)

11xpressed

Inferno Trigger (R)

4xpressed

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Samira

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Summoner spell

Most popular spells
?
?
49.3% WR(13029 Matches)
?
?
47.1% WR(1230 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
50.27% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Samira
?
Jinx
1.40KDA2.88
0.37%Kill Participation0.57%
23Vision Score32
18,148Damage Dealt37,063
0Max CS Advantage156.25
48CS in First 10 Minutes63

Minions have varying gold values depending on their type, and the CS gap results in an approximate 288 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
2Max Level Lead4
Blue77,072G
Difference+5,520G
Red82,592G
?
18,053G
?
16,648G
?
17,718G
?
14,301G
?
10,352G
9,252G
2,543G
3,700G
6,904G
1,625G
8,801G
?
19,191G
?
21,418G
?
21,205G
?
11,977G
?